Creatures are the inhabitants of Necronia aside from human players and NPCs. Every different type creature has its own characteristics which make it unique.

They will generally stay with other creatures of their own kind, and different creatures prefer different environments. This is why you can find Deer and Rabbits in grassy places. Slimes will always be found near water and swamps (usually underground), Dwarves spend most of their time in the mines. Usually, the most dangerous places are the hardest to reach and difficulty goes up the further below surface you get.

When creatures die they leave a corpse. Player corpses last longer than monster corpses.

Creatures by:


Amphibians are water-residing creatures who can breathe through their skin and spend part of their lives on the surface.



Demons are mystical beings who use force and destruction to terrify mortals.


The dangerous elementals are apparently uncontrolled by any other creature. Their motives are hidden, but they are obviously intelligent in their tactics. They have also mastered many strong magic spells.

By their very nature, different types of elementals are almost never found together, but there is no apparent conflict between them.


Humanoids are a group of creatures that have characteristics of humans. That may refer to their appearance, their logic solving and other qualities.




These humans have either chosen to or forcefully been removed from civilization. As a result they tend to murder and pillage; be alert when in human inhabited areas outside of the cities.


Invertebrates are animals that do not possess a spine.


These creature types are too far away in relation to other types to fit in any other creature class.


Reptiles are cold-blooded animals that tend to be scaled and lay eggs.

Special Creatures

These creatures are unconventional for classification and are different from regular creatures.

The Undead

This category concerns all the fiends that walk the earth undead or ethereal.